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VoiceEnter: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound to make when an InfantryType with Infiltrate=yes, Occupier=yes or Assaulter=yes set is selected and ordered to enter another object such as a transport or structure. Should be set to a valid entry from SOUND.INI.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|values={{Values|string|Sound Entries}}
|default=<none>
|types={{Categ|Technoes}}
|yr=yes
|ra2=yes
}}
Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where {{f|VoiceCapture|link}} or {{f|VoiceSpecialAttack|link}} is used instead). If this value is not set or it is invalid, {{f|VoiceMove|link}} is used instead.
 
==Note==
*Not working when entering '''Grinder'''
*When released (comes out) from a transport vehicle This sound will work too.
 
=See also=
* {{f|VoiceCapture|link}}
* {{f|VoiceSpecialAttack|link}}

Latest revision as of 02:43, 3 November 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VoiceEnter
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entries)
Default: <none>
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where VoiceCapture or VoiceSpecialAttack is used instead). If this value is not set or it is invalid, VoiceMove is used instead.

Note

  • Not working when entering Grinder
  • When released (comes out) from a transport vehicle This sound will work too.

See also