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VoicePrimaryEliteWeaponAttack: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound to make when this object is selected and ordered to fire with its ElitePrimary= weapon. Should be set to a valid entry from SOUNDMD.INI and applies only to those objects that have an ElitePrimary= weapon defined and are at elite status.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|ini=rules}}
|values={{Values|string|Sound Entries}}
|default=<none>
|types={{Categ|Technoes}} (YR)
|yr=yes
}}
 
Specifies any valid sound to play when an elite unit fires its primary weapon. If this value is not set or it is invalid, {{f|VoiceAttack|link}} is used instead. Rookie and veteran units use the sound entries defined by {{f|VoicePrimaryWeaponAttack|link}}{{Yro}}.
 
For more information on how the firing voice is selected, see {{f|VoiceAttack|link}}.
 
==See also==
* {{f|VoiceAttack|link}}
* {{f|VoicePrimaryWeaponAttack|link}}
* {{f|VoiceSecondaryWeaponAttack|link}}
* {{f|VoiceSecondaryEliteWeaponAttack|link}}
* {{f|VoiceIFVRepair|link}}

Latest revision as of 00:23, 18 April 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VoicePrimaryEliteWeaponAttack
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entries)
Default: <none>
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes (YR)



Specifies any valid sound to play when an elite unit fires its primary weapon. If this value is not set or it is invalid, VoiceAttack is used instead. Rookie and veteran units use the sound entries defined by VoicePrimaryWeaponAttack.

For more information on how the firing voice is selected, see VoiceAttack.

See also