ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
NeverUse: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|Booleans}} | |||
|default=no | |||
|types={{Categ|Weapon|Weapons}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies whether or not this weapon's [[Range]] is used by its owner for movement and target acquisition purposes, but never actually fired. However, the object might still be forced to fire the weapon by the use of such tags as [[IsSimpleDeployer]] and [[DeployFireWeapon]]. | |||
== Notes == | |||
In the unmodded game, this is used on [[Secondary]] weapons for dogs to ensure that they are still able to auto attack with their short ranged [[Primary]] weapons. | |||
Although it does not actually read Warhead and Projectile when it is used as a GuardRangeDecidesWeapon, you still need to write these two items as two items that a weapon must have!!! | |||
{{Bugs}} | |||
*<b><u><font style="color:blue">NeverUse=yes</font></u></b> will disable the tag. <b><u>{{f|DrainWeapon|yes|Link}}</u></b> |
Latest revision as of 13:50, 13 July 2024
Flag: | NeverUse |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Weapons |
Specifies whether or not this weapon's Range is used by its owner for movement and target acquisition purposes, but never actually fired. However, the object might still be forced to fire the weapon by the use of such tags as IsSimpleDeployer and DeployFireWeapon.
Notes
In the unmodded game, this is used on Secondary weapons for dogs to ensure that they are still able to auto attack with their short ranged Primary weapons.
Although it does not actually read Warhead and Projectile when it is used as a GuardRangeDecidesWeapon, you still need to write these two items as two items that a weapon must have!!!
Bugs/Side-Effects/Unexpected Limitations
- NeverUse=yes will disable the tag. DrainWeapon=yes