OccupantAnim: Difference between revisions
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If an InfantryType has this weapon set as its OccupyWeapon= and also has Occupier=yes set, then this tag specifies the animation to be used when that unit fires its weapon when inside a BuildingType with CanBeOccupied=yes and CanOccupyFire=yes set.<br /> | If an InfantryType has this weapon set as its OccupyWeapon= and also has Occupier=yes set, then this tag specifies the animation to be used when that unit fires its weapon when inside a BuildingType with CanBeOccupied=yes and CanOccupyFire=yes set.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
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Necessary to add despite lack of rewrite:<br> | |||
{{Automatictypelist|Animations|Animations}} |
Latest revision as of 07:01, 14 April 2008
Flag: | OccupantAnim |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
If an InfantryType has this weapon set as its OccupyWeapon= and also has Occupier=yes set, then this tag specifies the animation to be used when that unit fires its weapon when inside a BuildingType with CanBeOccupied=yes and CanOccupyFire=yes set.
(Yuri's Revenge Only)
Necessary to add despite lack of rewrite:
Automatic List Inclusion
Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.