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Lobber: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies that the weapon is fired such that the projectile flies towards the target in a high arc. This is used for weapons ordinance that is 'thrown' rather than 'fired' (such as grenades). Depending on its Speed= setting, a weapon with this set allows the target(s) to be subject to the Incoming= statement from the [CombatDamage] section.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|Weapons}}
|values={{values|boolean}}
|default=no
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
}}
 
When set, the projectile of the weapon this flag is attached to will fly to its target in a very high arc. This is often used for ballistic weapons and grenades.

Latest revision as of 16:20, 21 February 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Lobber
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons


When set, the projectile of the weapon this flag is attached to will fly to its target in a very high arc. This is often used for ballistic weapons and grenades.