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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not the projectile path for the weapon should be drawn as a green wavy line in a kind of series of mini sine waves. If this weapon uses a warhead with Radiation=yes set then the beam is drawn in the color specified by the RadColor= statement from the [Radiation] section. If the weapon uses a warhead with Temporal=yes set then the beam is drawn in the color specified by the ChronoBeamColor= statement from the [AudioVisual] section.
|name=IsRadBeam
|files={{Categ|Rules(md).ini}}
|values=boolean
|default=no
|types={{Categ|Weapon|Weapons}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.
 
The color of the wave is controlled in the following way:
* If the weapon uses a warhead with {{f|Temporal|yes|link}}, the color is defined using the {{f|ChronoBeamColor|link}} flag found in the {{sl|AudioVisual}} section.
* Otherwise, the color is defined by the {{f|RadColor|link}} flag in the {{sl|Radiation}} section.

Latest revision as of 08:15, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsRadBeam
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.

The color of the wave is controlled in the following way: