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IsRadBeam: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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{{ | {{Flag | ||
|name=IsRadBeam | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean | |||
|default=no | |||
|types={{Categ|Weapon|Weapons}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon. | |||
The color of the wave is controlled in the following way: | |||
* If the weapon uses a warhead with {{f|Temporal|yes|link}}, the color is defined using the {{f|ChronoBeamColor|link}} flag found in the {{sl|AudioVisual}} section. | |||
* Otherwise, the color is defined by the {{f|RadColor|link}} flag in the {{sl|Radiation}} section. |
Latest revision as of 08:15, 27 November 2009
Flag: | IsRadBeam |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.
The color of the wave is controlled in the following way:
- If the weapon uses a warhead with Temporal=yes, the color is defined using the ChronoBeamColor flag found in the [AudioVisual] section.
- Otherwise, the color is defined by the RadColor flag in the [Radiation] section.