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Dropping: Difference between revisions

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Crimsonum (talk | contribs)
Un-DeeZire'd
 
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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies that this projectile falls from an initial height. This is supposed to attach a parachute to the projectile defined by the BombParachute= statement in the [AudioVisual] section, although this appears not to work even though the tag is valid.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{Categ|Projectiles}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies whether or not this projectile falls from an initial height, like a bomb dropped from an airplane.
 
{{bugs}}
In {{ts}}, {{ra2}}, and their expansion packs, setting this flag causes the projectile to detonate immediately upon being fired.
 
== See Also ==
* [[Parachuted]]

Latest revision as of 11:06, 18 December 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Dropping
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles


Specifies whether or not this projectile falls from an initial height, like a bomb dropped from an airplane.

Bugs/Side-Effects/Unexpected Limitations

In Tiberian Sun, Red Alert 2, and their expansion packs, setting this flag causes the projectile to detonate immediately upon being fired.

See Also