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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{Categ|Projectiles}} | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies whether or not this projectile falls from an initial height, like a bomb dropped from an airplane. | |||
{{bugs}} | |||
In {{ts}}, {{ra2}}, and their expansion packs, setting this flag causes the projectile to detonate immediately upon being fired. | |||
== See Also == | |||
* [[Parachuted]] |
Latest revision as of 11:06, 18 December 2021
Flag: | Dropping |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles |
Specifies whether or not this projectile falls from an initial height, like a bomb dropped from an airplane.
Bugs/Side-Effects/Unexpected Limitations
In Tiberian Sun, Red Alert 2, and their expansion packs, setting this flag causes the projectile to detonate immediately upon being fired.