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Difference between revisions of "IsRadBeam"
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EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |values=boolean | ||
− | |||
|default=no | |default=no | ||
|types={{Categ|Weapon|Weapons}} | |types={{Categ|Weapon|Weapons}} | ||
− | | | + | |ra2=yes |
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
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The color of the wave is controlled in the following way: | The color of the wave is controlled in the following way: | ||
− | * If the weapon uses a warhead with | + | * If the weapon uses a warhead with {{f|Temporal|yes|link}}, the color is defined using the {{f|ChronoBeamColor|link}} flag found in the {{sl|AudioVisual}} section. |
− | * | + | * Otherwise, the color is defined by the {{f|RadColor|link}} flag in the {{sl|Radiation}} section. |
Latest revision as of 10:15, 27 November 2009
Flag: | IsRadBeam |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.
The color of the wave is controlled in the following way:
- If the weapon uses a warhead with Temporal=yes, the color is defined using the ChronoBeamColor flag found in the [AudioVisual] section.
- Otherwise, the color is defined by the RadColor flag in the [Radiation] section.