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OpenTopped: Difference between revisions

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Created (well, another hiccup)
 
DeathFish (talk | contribs)
m he ExitCoord is not the primary cause; merely adding ExitCoord cannot resolve the issue.
 
(6 intermediate revisions by 5 users not shown)
Line 3: Line 3:
|files={{Categ|Rules(md).ini|Rulesmd.ini}}
|files={{Categ|Rules(md).ini|Rulesmd.ini}}
|values=boolean
|values=boolean
|special=None
|default=no
|default=no
|types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}
|types={{Categ|VehicleTypes}},{{Categ|AircraftTypes}},{{Categ|BuildingTypes}}
|games=[[YR]]
|yr=yes
|ares=yes
}}
}}
If the object has both this flag and the capability to carry [[passengers]], the passengers will be able to fire out while being inside.
If units that enter the OpenTopped vehicle have a lower Range value on their weapon than the actual OpenTopped vehicle itself has, the [[OpenTransportWeapon]] will no longer respect it's own Range value and will instead fire with the Range of the occupying passenger's weapons. Giving potential passengers a [[GuardRange]] equal to or lower than the carrier vehicle's weapon will circumvent this.
{{bugs}}


If the object has both this flag and the capability to carry [[passengers]], the passengers will be able to fire out while being inside.
When using this tag with a [[BuildingType]] will cause [[InfantryTypes]] exiting that building to attack it, trying to occupy the central cell.
 
 
 
{{NotVerified}}
The presence of [[ExitCoord]] can resolve this issue.

Latest revision as of 04:03, 8 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OpenTopped
File(s): Rulesmd.ini
Values: boolean
Default: no
Applicable to: VehicleTypes,AircraftTypes,BuildingTypes


If the object has both this flag and the capability to carry passengers, the passengers will be able to fire out while being inside.

If units that enter the OpenTopped vehicle have a lower Range value on their weapon than the actual OpenTopped vehicle itself has, the OpenTransportWeapon will no longer respect it's own Range value and will instead fire with the Range of the occupying passenger's weapons. Giving potential passengers a GuardRange equal to or lower than the carrier vehicle's weapon will circumvent this.

Bugs/Side-Effects/Unexpected Limitations

When using this tag with a BuildingType will cause InfantryTypes exiting that building to attack it, trying to occupy the central cell.


The following information has not yet been verified. If you can contribute, please do so.

The presence of ExitCoord can resolve this issue.