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FlightLevel: Difference between revisions

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CnCVK (talk | contribs)
FlightLevel for ALL TechoTypes
If the HunterSeeker had this set, but everybody can have it anyway, there's nothing special about it.
Line 6: Line 6:
|default=0 (see below)
|default=0 (see below)
|types={{Categ|General}}, {{Categ|AircraftTypes}},{{Categ|InfantryTypes}}, {{Categ|BuildingTypes}}, {{Categ|VehicleTypes}}
|types={{Categ|General}}, {{Categ|AircraftTypes}},{{Categ|InfantryTypes}}, {{Categ|BuildingTypes}}, {{Categ|VehicleTypes}}
|games=[[TS]], [[RA2]], [[YR]]
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
}}
}}


Specifies the height (in [[lepton]]s) that this aircraft will fly at. The value in [{{TTL|General}}] serves as a default value in case a particular aircraft doesn't specify a custom value.
Specifies the height (in [[lepton]]s) that this aircraft will fly at. The value in [{{TTL|General}}] serves as a default value in case a particular aircraft doesn't specify a custom value.
The HunterSeekers in TS had this flag set, however it's use special logic.

Revision as of 11:43, 30 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FlightLevel
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: 0 (see below)
Applicable to: General, AircraftTypes,InfantryTypes, BuildingTypes, VehicleTypes


Specifies the height (in leptons) that this aircraft will fly at. The value in [[[:Template:TTL]]] serves as a default value in case a particular aircraft doesn't specify a custom value.