ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "UIName"
From ModEnc
EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
|||
Line 14: | Line 14: | ||
Specifies the (case-insensitive) name of the [[CSF]] string which contains this object's display name. | Specifies the (case-insensitive) name of the [[CSF]] string which contains this object's display name. | ||
− | == In [{{ | + | == In [{{f|General|link}}] == |
Seems to have no effect. | Seems to have no effect. | ||
Latest revision as of 10:45, 27 November 2009
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | UIName |
File(s): | Rules(md).ini |
Values: | strings |
Default: | none |
Applicable to: | General, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Countries, SuperWeaponTypes |
Contents
On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries
Specifies the (case-insensitive) name of the CSF string which contains this object's display name.
In [General]
Seems to have no effect.
Examples
#1
[E1] UIName=Name:E1
Meaning: If the game is in any situation asked to output the name of the unit "E1", it will respond with whatever is put in Name:E1 in ra2(md).csf - "GI", in this case.
#2
According to the example below, all [PTROOP] s will be named "Psi Commando" in the game.
![Csf.png](/images/Csf.png)