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UIName: Difference between revisions

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m Replacing Template:TTL with Template:F.
 
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Specifies the (case-insensitive) name of the [[CSF]] string which contains this object's display name.  
Specifies the (case-insensitive) name of the [[CSF]] string which contains this object's display name.  


== In [{{TTL|General}}] ==
== In [{{f|General|link}}] ==
Seems to have no effect.
Seems to have no effect.



Latest revision as of 08:45, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UIName
File(s): Rules(md).ini
Values: strings
Default: none
Applicable to: General, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Countries, SuperWeaponTypes


On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries

Specifies the (case-insensitive) name of the CSF string which contains this object's display name.

In [General]

Seems to have no effect.

Examples

#1

[E1]
UIName=Name:E1

Meaning: If the game is in any situation asked to output the name of the unit "E1", it will respond with whatever is put in Name:E1 in ra2(md).csf - "GI", in this case.

#2

According to the example below, all [PTROOP] s will be named "Psi Commando" in the game.