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Difference between revisions of "VeteranAbilities"
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− | |values={{Values|stringlist|hardcoded values | ||
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|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
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− | This flag specifies a list of promotional bonuses granted to | + | This flag specifies a list of promotional bonuses granted to a unit upon reaching "Veteran" status. |
− | + | ==Accepted values== | |
− | {| | + | {| class="table_descrow" cellpadding="5" |
− | |||
! Value | ! Value | ||
! Effect | ! Effect | ||
|- | |- | ||
− | | FASTER | + | | <code>FASTER</code> |
| Applies the effect of {{TTL|VeteranSpeed}} to {{TTL|Speed}} | | Applies the effect of {{TTL|VeteranSpeed}} to {{TTL|Speed}} | ||
|- | |- | ||
− | | STRONGER | + | | <code>STRONGER</code> |
| Applies the effect of {{TTL|VeteranArmor}} to damage received | | Applies the effect of {{TTL|VeteranArmor}} to damage received | ||
|- | |- | ||
− | | FIREPOWER | + | | <code>FIREPOWER</code> |
| Applies the effect of {{TTL|VeteranCombat}} to {{TTL|Damage}} of all [[weapon]]s | | Applies the effect of {{TTL|VeteranCombat}} to {{TTL|Damage}} of all [[weapon]]s | ||
|- | |- | ||
− | | SCATTER | + | | <code>SCATTER</code> |
| Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable) | | Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable) | ||
|- | |- | ||
− | | ROF | + | | <code>ROF</code> |
| Applies the effect of {{TTL|VeteranROF}} to {{TTL|ROF}} of all weapons | | Applies the effect of {{TTL|VeteranROF}} to {{TTL|ROF}} of all weapons | ||
|- | |- | ||
− | | SIGHT | + | | <code>SIGHT</code> |
| Applies the effect of {{TTL|VeteranSight}} to {{TTL|Sight}} | | Applies the effect of {{TTL|VeteranSight}} to {{TTL|Sight}} | ||
|- | |- | ||
− | | CLOAK | + | | <code>CLOAK</code> |
− | | Grants the effect of | + | | Grants the effect of {{TTL|Cloakable|yes}} |
|- | |- | ||
− | | TIBERIUM_PROOF | + | | <code>TIBERIUM_PROOF</code> |
− | | Grants the effect of | + | | Grants the effect of {{TTL|TiberiumProof|yes}} |
|- | |- | ||
− | | VEIN_PROOF | + | | <code>VEIN_PROOF</code> |
− | | Grants the effect of | + | | Grants the effect of {{TTL|ImmuneToVeins|yes}} |
|- | |- | ||
− | | SELF_HEAL | + | | <code>SELF_HEAL</code> |
− | | Grants the effect of | + | | Grants the effect of {{TTL|SelfHealing|yes}} |
|- | |- | ||
− | | EXPLODES | + | | <code>EXPLODES</code> |
− | | Grants the effect of | + | | Grants the effect of {{TTL|Explodes|yes}} |
|- | |- | ||
− | | RADAR_INVISIBLE | + | | <code>RADAR_INVISIBLE</code> |
− | | Grants the effect of | + | | Grants the effect of {{TTL|RadarInvisible|yes}} |
|- | |- | ||
− | | SENSORS | + | | <code>SENSORS</code> |
− | | Grants the effect of | + | | Grants the effect of {{TTL|Sensors|yes}} |
|- | |- | ||
− | | FEARLESS | + | | <code>FEARLESS</code> |
− | | Grants the effect of | + | | Grants the effect of {{TTL|Fearless|yes}} |
|- | |- | ||
− | | C4 | + | | <code>C4</code> |
− | | Grants the effect of | + | | Grants the effect of {{TTL|C4|yes}}{{fnl|1}} |
|- | |- | ||
− | | TIBERIUM_HEAL | + | | <code>TIBERIUM_HEAL</code> |
− | | Grants the effect of | + | | Grants the effect of {{TTL|TiberiumHeal|yes}} |
|- | |- | ||
− | | GUARD_AREA | + | | <code>GUARD_AREA</code> |
− | | Causes unit to automatically enter a | + | | Causes unit to automatically enter a guard mission when idle |
|- | |- | ||
− | | CRUSHER | + | | <code>CRUSHER</code> |
− | | Grants the effect of | + | | Grants the effect of {{TTL|Crusher|yes}} |
|} | |} | ||
+ | ==See also== | ||
+ | *{{TTL|EliteAbilities}} | ||
==Footnotes== | ==Footnotes== | ||
{{fn|1|C4 promotional bonus only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.}} | {{fn|1|C4 promotional bonus only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.}} | ||
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Revision as of 03:00, 28 April 2008
Flag: | VeteranAbilities |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: hardcoded values↓) |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag specifies a list of promotional bonuses granted to a unit upon reaching "Veteran" status.
Accepted values
Value | Effect |
---|---|
FASTER
|
Applies the effect of Template:TTL to Template:TTL |
STRONGER
|
Applies the effect of Template:TTL to damage received |
FIREPOWER
|
Applies the effect of Template:TTL to Template:TTL of all weapons |
SCATTER
|
Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable) |
ROF
|
Applies the effect of Template:TTL to Template:TTL of all weapons |
SIGHT
|
Applies the effect of Template:TTL to Template:TTL |
CLOAK
|
Grants the effect of Template:TTL |
TIBERIUM_PROOF
|
Grants the effect of Template:TTL |
VEIN_PROOF
|
Grants the effect of Template:TTL |
SELF_HEAL
|
Grants the effect of Template:TTL |
EXPLODES
|
Grants the effect of Template:TTL |
RADAR_INVISIBLE
|
Grants the effect of Template:TTL |
SENSORS
|
Grants the effect of Template:TTL |
FEARLESS
|
Grants the effect of Template:TTL |
C4
|
Grants the effect of Template:TTL1 |
TIBERIUM_HEAL
|
Grants the effect of Template:TTL |
GUARD_AREA
|
Causes unit to automatically enter a guard mission when idle |
CRUSHER
|
Grants the effect of Template:TTL |
See also
Footnotes
1 ↑ C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.