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Sensors: Difference between revisions
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m *sigh* only an "s" away from perfection.. |
m Did I seriously forget to use Template:Values? |
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Line 3: | Line 3: | ||
{{Flag | {{Flag | ||
|values= | |values={{values|bool}} | ||
|default=false | |default=false | ||
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
Line 16: | Line 16: | ||
{{Flag | {{Flag | ||
|values= | |values={{values|bool}} | ||
|default=false; true (for InfantryTypes) | |default=false; true (for InfantryTypes) | ||
|types={{CatAllTypes}} | |types={{CatAllTypes}} |
Revision as of 21:52, 28 May 2008
In Red Alert
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Flag: | Sensors |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | VehicleTypes |
This flag determines whether or not a VehicleType can detect cloaked units within the Template:TTL of its Template:TTL weapon.
In Tiberian Sun and Red Alert 2
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Flag: | Sensors |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false; true (for InfantryTypes) |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag determines whether or not a TechnoType can fully uncloak (as opposed to simply revealing) cloaked units occupying an adjacent cell.
Template:TTL works independently from Template:TTL and Template:TTL.