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Theater: Difference between revisions
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{{HorizontalBar|Although this flag is parsed on all object types, it only works properly on [[SHP]] art.}} | {{HorizontalBar|Although this flag is parsed on all object types, it only works properly on [[SHP]] art.}} | ||
Specifies if an alternate [[image]] should be loaded for the object based on the map's [[theatres|theatre]]. If this is set, the game will discard the {{Tt|SHP}} extension of the filename and use the same extension this theatre's terrain tiles use. The characters used for each theatre can be found on the [[Theatres]] page. | Specifies if an alternate [[image]] should be loaded for the object based on the map's [[theatres|theatre]]. If this is set, the game will discard the {{Tt|SHP}} extension of the filename and use the same extension this theatre's terrain tiles use. The characters used for each theatre can be found on the [[Theatres]] page. Additionaly, the palette used to draw this image will be iso-palette for this theater. |
Revision as of 11:37, 21 June 2008
Flag: | Theater |
File(s): | art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes |
Although this flag is parsed on all object types, it only works properly on SHP art.
Specifies if an alternate image should be loaded for the object based on the map's theatre. If this is set, the game will discard the SHP extension of the filename and use the same extension this theatre's terrain tiles use. The characters used for each theatre can be found on the Theatres page. Additionaly, the palette used to draw this image will be iso-palette for this theater.