ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
|Values:||Boolean values: yes or no, true or false, 1 or 0|
|Applicable to:||TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes
Although this flag is parsed on all object types, it only works properly on SHP art.
Specifies if an alternate image should be loaded for the object based on the map's theatre. If this is set, the game will discard the SHP extension of the filename and use the same extension this theatre's terrain tiles use. The characters used for each theatre can be found on the Theatres page.The Theater=yes tag essentially hardcodes the object to be TerrainTypes. Tiberium can spawn and grow in their Foundation range, and they can use the relevant SpawnsTiberium, IsAnimated, AnimationRate, and AnimationProbability associated with spawning tiberium. Furthermore, the game regards them as a 'tree' in terms of pathfinding such that the area in their Foundation range becomes unbuildable and impassable to vehicles, but infantry can pass through them. If the relevant tags TemperateOccupationBits=/SnowOccupationBits are set to high numbers like 7, the infantry will have a hard time leaving the 'tree' area, and if they are low numbers like 0 the infantry will move freely through. Objects with Theater=yes will furthermore not accept most art tags such as ActiveAnim= or Palette=