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ImmuneToPsionics: Difference between revisions

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If set, this object is immune to the effects of warheads with {{TTL|MindControl|yes}} or {{TTL|Psychedelic|yes}}, as well as the Permanent Mind Control effect of SuperWeapons with {{TTL|Type|PsychicDominator}} (this SuperWeapon's handling is hardcoded to not capture buildings, this fact cannot be overridden).
If set, this object is immune to the effects of warheads with {{f|MindControl|yes|link}} or {{f|Psychedelic|yes|link}}, as well as the Permanent Mind Control effect of SuperWeapons with {{f|Type|PsychicDominator|link}} (this SuperWeapon's handling is hardcoded to not capture buildings, this fact cannot be overridden).


== See Also ==
== See Also ==


*{{TTL|ImmuneToPsionicWeapons}}
*{{f|ImmuneToPsionicWeapons|link}}

Latest revision as of 08:08, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ImmuneToPsionics
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: 1 on BuildingTypes, 0 on other objects
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



If set, this object is immune to the effects of warheads with MindControl=yes or Psychedelic=yes, as well as the Permanent Mind Control effect of SuperWeapons with Type=PsychicDominator (this SuperWeapon's handling is hardcoded to not capture buildings, this fact cannot be overridden).

See Also