PadAircraft: Difference between revisions
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This statement ''must'' be present and must include only valid [[AircraftTypes]], otherwise you will get an [[IE]] upon | This statement ''must'' be present and must include only valid [[AircraftTypes]], otherwise you will get an [[IE]] upon entering the game (the moment when you gain control over your units at the very beginning of a session). | ||
The first aircraft on this list is spawned whenever a [[BuildingType]] with {{TTL|HoverPad|yes}} is constructed and {{sl|General}}{{arr|r}}{{TTL|SeparateAircraft|no}} is set. The aircraft will appear docked to the building regardless of whether or not the building has {{TTL|Helipad|yes}} set. | The first aircraft on this list is spawned whenever a [[BuildingType]] with {{TTL|HoverPad|yes}} is constructed and {{sl|General}}{{arr|r}}{{TTL|SeparateAircraft|no}} is set. The aircraft will appear docked to the building regardless of whether or not the building has {{TTL|Helipad|yes}} set. | ||
In {{ra2}}, this flag also lists the [[AircraftTypes]] that ''must'' dock with a [[BuildingType]] that has {{TTL|Helipad|yes}} set. This list should include all aircraft with {{TTL|AirportBound|yes}} set in order to make sure that production is not continued when subsequently produced aircraft would have nowhere to land. Failure to list such aircraft results in the first {{Tt|AirportBound}} aircraft beyond the number of available docks switching to "On Hold" state about 40% into the construction process and never completing. | In {{ra2}}, this flag also lists the [[AircraftTypes]] that ''must'' dock with a [[BuildingType]] that has {{TTL|Helipad|yes}} set. This list should include all aircraft with {{TTL|AirportBound|yes}} set in order to make sure that production is not continued when subsequently produced aircraft would have nowhere to land. Failure to list such aircraft results in the first {{Tt|AirportBound}} aircraft beyond the number of available docks switching to "On Hold" state about 40% into the construction process and never completing. |
Revision as of 16:00, 7 September 2008
Flag: | PadAircraft |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: AircraftTypes) |
Applicable to: | General |
This statement must be present and must include only valid AircraftTypes, otherwise you will get an IE upon entering the game (the moment when you gain control over your units at the very beginning of a session).
The first aircraft on this list is spawned whenever a BuildingType with Template:TTL is constructed and [General]→Template:TTL is set. The aircraft will appear docked to the building regardless of whether or not the building has Template:TTL set.
In Red Alert 2, this flag also lists the AircraftTypes that must dock with a BuildingType that has Template:TTL set. This list should include all aircraft with Template:TTL set in order to make sure that production is not continued when subsequently produced aircraft would have nowhere to land. Failure to list such aircraft results in the first AirportBound aircraft beyond the number of available docks switching to "On Hold" state about 40% into the construction process and never completing.