Height: Difference between revisions
Updating per exe |
m Updating per exe, damn I'm slow |
||
Line 14: | Line 14: | ||
==In Rules== | ==In Rules== | ||
In {{rules}}, this flag is placed on [[SmudgeTypes]], and tells the game the | In {{rules}}, this flag is placed on [[SmudgeTypes]], and tells the game the amount of cells occupied by this SmudgeType along the Y axis (in map cell terms, meaning top-left -> bottom-right). | ||
==In Maps== | ==In Maps== | ||
===[Header]=== | ===[Header]=== |
Revision as of 20:33, 29 December 2008
Flag: | Height |
File(s): | art(md).ini, rules(md).ini, Maps |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | BuildingTypes, SmudgeTypes, Header, RandomMap |
In Art
In Art(md).ini, this flag is placed on BuildingTypes art and specifies how tall a building is. This influences, among other things, whether or not JumpJets and AircraftTypes have to ascend higher to fly over this building.
In Rules
In Rules(md).ini, this flag is placed on SmudgeTypes, and tells the game the amount of cells occupied by this SmudgeType along the Y axis (in map cell terms, meaning top-left -> bottom-right).
In Maps
[Header]
In the header of maps, this flag tells the game the length of its preview's Y-axis in pixels, i.e. its height in 2-dimensional image terms.
[RandomMap]
On saved random maps, Height also gives the "height" of the map in the sense of its length from north edge to south edge (i.e. diagonally from top-left to bottom-right). This is done on a scale from 1 to 5, with 1 signifying a small map, and 5 signifying a very large one. Presumably, this is done for automatic selection of maps in quick matches or something similar. (iow, so a user can select he would like to play on a "large" map, for example.)
This value cannot be set manually - it is determined automatically by the Random Map Generator.