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Updating per exe
m Updating per exe, damn I'm slow
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==In Rules==
==In Rules==
In {{rules}}, this flag is placed on [[SmudgeTypes]], and tells the game the length of a smudge's Y-axis in pixels, i.e. its height in 2-dimensional image terms.
In {{rules}}, this flag is placed on [[SmudgeTypes]], and tells the game the amount of cells occupied by this SmudgeType along the Y axis (in map cell terms, meaning top-left -> bottom-right).
 
==In Maps==
==In Maps==
===[Header]===
===[Header]===

Revision as of 20:33, 29 December 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Height
File(s): art(md).ini, rules(md).ini, Maps
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: BuildingTypes, SmudgeTypes, Header, RandomMap


In Art

In Art(md).ini, this flag is placed on BuildingTypes art and specifies how tall a building is. This influences, among other things, whether or not JumpJets and AircraftTypes have to ascend higher to fly over this building.

In Rules

In Rules(md).ini, this flag is placed on SmudgeTypes, and tells the game the amount of cells occupied by this SmudgeType along the Y axis (in map cell terms, meaning top-left -> bottom-right).

In Maps

[Header]

In the header of maps, this flag tells the game the length of its preview's Y-axis in pixels, i.e. its height in 2-dimensional image terms.

[RandomMap]

On saved random maps, Height also gives the "height" of the map in the sense of its length from north edge to south edge (i.e. diagonally from top-left to bottom-right). This is done on a scale from 1 to 5, with 1 signifying a small map, and 5 signifying a very large one. Presumably, this is done for automatic selection of maps in quick matches or something similar. (iow, so a user can select he would like to play on a "large" map, for example.)
This value cannot be set manually - it is determined automatically by the Random Map Generator.


See also