Spawns: Difference between revisions
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===On VehicleTypes and BuildingTypes=== | ===On VehicleTypes and BuildingTypes=== | ||
{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Specifies the AircraftType that this object 'spawns' with its weapon (the weapon itself must have Spawner=yes set). | Specifies the AircraftType that this object 'spawns' with its weapon (the weapon itself must have Spawner=yes set). | ||
===On Voxel debris animations=== | |||
{{DeeZireInclusion}}<br /> | |||
Specifies the next [Particle] spawned when this voxel debris explodes. Defaults to 'none'. | |||
===On ParticleSystems=== | ===On ParticleSystems=== | ||
{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and specifies whether or not the system can spawn particles by itself. Defaults to 'no'. | Can be set to 'yes' or 'no' and specifies whether or not the system can spawn particles by itself. Defaults to 'no'. |
Revision as of 13:13, 28 February 2009
On VehicleTypes and BuildingTypes
Flag: | Spawns |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Specifies the AircraftType that this object 'spawns' with its weapon (the weapon itself must have Spawner=yes set).
On Voxel debris animations
Flag: | Spawns |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Specifies the next [Particle] spawned when this voxel debris explodes. Defaults to 'none'.
On ParticleSystems
Flag: | Spawns |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and specifies whether or not the system can spawn particles by itself. Defaults to 'no'.