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WeatherConBoltExplosion: Difference between revisions

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m Oopsie, forgot a case
m Replacing Template:TTL with Template:F.
 
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The warhead specified as {{sl|General|LightningWarhead}} will always use this animation instead of what you specify in its {{TTL|AnimList}} , except if that warhead is tagged {{TTL|Conventional|yes}} and detonated over water, in which case the normal {{sl|CombatDamage|SplashList}} logic takes over. Originally used by the Lightning Storm Superweapon.
The warhead specified as {{sl|General|LightningWarhead}} will always use this animation instead of what you specify in its {{f|AnimList|link}} , except if that warhead is tagged {{f|Conventional|yes|link}} and detonated over water, in which case the normal {{sl|CombatDamage|SplashList}} logic takes over. Originally used by the Lightning Storm Superweapon.

Latest revision as of 08:54, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WeatherConBoltExplosion
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Default: null
Applicable to: General


The warhead specified as [General]LightningWarhead= will always use this animation instead of what you specify in its AnimList , except if that warhead is tagged Conventional=yes and detonated over water, in which case the normal [CombatDamage]SplashList= logic takes over. Originally used by the Lightning Storm Superweapon.