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AllowedToStartInMultiplayer: Difference between revisions
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If set to <code>yes</code> (or omitted, as <code>yes</code> seems to be the default), <code>{{PAGENAME}}</code> allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a [[House]]'s basic infantry and tanks. | If set to <code>yes</code> (or omitted, as <code>yes</code> seems to be the default), <code>{{PAGENAME}}</code> allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a [[House]]'s basic infantry and tanks.<br>Take note that enabling this flag on {{f|Naval|yes|link}} units can lead to [[Internal Error]]s because of these units spawning on land. | ||
==Note== | |||
*If you have set '''Starting Units=x'''(x value greater than 0) you need to have At least one 1 [[InfantryTypes]]+ 1 [[VehicleTypes]] is required '''AllowedToStartInMultiplayer=yes''' Otherwise you will get {{f|IE|005D7387|link}}. |
Latest revision as of 05:01, 14 October 2024
Flag: | AllowedToStartInMultiplayer |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes? |
Applicable to: | VehicleTypes, InfantryTypes |
If set to yes
(or omitted, as yes
seems to be the default), AllowedToStartInMultiplayer
allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a House's basic infantry and tanks.
Take note that enabling this flag on Naval=yes units can lead to Internal Errors because of these units spawning on land.
Note
- If you have set Starting Units=x(x value greater than 0) you need to have At least one 1 InfantryTypes+ 1 VehicleTypes is required AllowedToStartInMultiplayer=yes Otherwise you will get IE=005D7387.