ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Cloakable: Difference between revisions

From ModEnc
Jump to navigation Jump to search
m Replacing Template:TTL with Template:F.
Testid123 (talk | contribs)
mNo edit summary
Line 19: Line 19:


''Note:'' Setting this flag on AircraftTypes doesn't work, however granting them cloakability via {{f|VeteranAbilities|link}} or {{f|EliteAbilities|link}} does.
''Note:'' Setting this flag on AircraftTypes doesn't work, however granting them cloakability via {{f|VeteranAbilities|link}} or {{f|EliteAbilities|link}} does.
{{Bugs}}
Although <u><b>[[InfantryTypes]]</b></u>
There will be <u><b><font style="color:#4169E1">Cloakable=yes</font></b></u>
But when <u><b>[[InfantryTypes]]</b></u> get ordered to attack the target far away <u><b>[[InfantryTypes]]</b></u>will periodically reveal itself. until reaching the goal

Revision as of 14:28, 28 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Cloakable
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: InfantryTypes, VehicleTypes


Specifies whether this object has a cloaking device which can render it invisible to enemy objects without Sensors=yes or SensorArray=yes.

Note: Setting this flag on AircraftTypes doesn't work, however granting them cloakability via VeteranAbilities or EliteAbilities does.

Bugs/Side-Effects/Unexpected Limitations

Although InfantryTypes There will be Cloakable=yes But when InfantryTypes get ordered to attack the target far away InfantryTypeswill periodically reveal itself. until reaching the goal