TechLevel: Difference between revisions
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! A Secret Lab boon | ! A Secret Lab boon | ||
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| style="text-align: left;" | -1 | | style="text-align: left;" | -1 | ||
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TechLevel -2 and below are considered as positive values by the game. E.g. -2 is same as 2, -3 is same as 3 and so on. | |||
And AI doesn't build techlevel -1 units. |
Revision as of 12:40, 26 June 2017
Flag: | TechLevel |
File(s): | Rules(md).ini, Maps |
Values: | signed integers |
Default: | -1 |
Applicable to: | MultiplayerDialogSettings () , InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes (rules(md).ini), Houses (maps) |
On BuildingTypes
By constructing the building, the house's "technology level" is increased to this value, if necessary.
On Infantry/Vehicle/Aircraft Types
This flag specifies the "technology level" necessary to build this object.
In [MultiplayerDialogSettings]
This flag specifies the maximum TechLevel achievable in the game. In previous games, you could control this by means of another slider, like the one used for Starting Money or Game Speed. The effect of this limit is that only TechLevel values in the interval 0 - this value (inclusive) are considered "allowed", and all others are disabled.
On Houses
This flag specifies the starting tech level for this AI-controlled house.
Limitations of this system
TechLevel | Can be | |||
---|---|---|---|---|
Built by AI | Built by Humans | A Crate goodie | A Secret Lab boon | |
-1 | ||||
0 through the maximum (set in MultiplayerDialogSettings) |
||||
above the maximum |
TechLevel -2 and below are considered as positive values by the game. E.g. -2 is same as 2, -3 is same as 3 and so on.
And AI doesn't build techlevel -1 units.