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Defines the direction of the simulated wind system. The flag accepts values from 0 to 7, where each number represents a point of the compass. 0 is for North, and increasing numbers rotate clockwise on the compass.  
Defines the direction of the simulated wind system. The flag accepts values from 0 to 7, where each number represents a point of the compass. 0 is for North (top-right in the player's view), and increasing numbers rotate clockwise on the compass.


The wind causes gas particle systems move into the direction defined in WindDirection. However, it is disabled by default in each particle system. To enable it, change the value of the {{f|WindEffect|link}} -flag to anything between 1-5 (0 is no effect). Increasing numbers cause the wind to have stronger effect on the corresponding particles.
The wind causes gas particle systems move into the direction defined in WindDirection. However, it is disabled by default in each particle system. To enable it, change the value of the {{f|WindEffect|link}} flag to anything between 1-5 (0 is no effect). Increasing numbers cause the wind to have stronger effect on the corresponding particles.

Latest revision as of 14:25, 10 January 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WindDirection
File(s): Rules(md).ini
Values: Integers, from 0 to 7
Applicable to: General



Defines the direction of the simulated wind system. The flag accepts values from 0 to 7, where each number represents a point of the compass. 0 is for North (top-right in the player's view), and increasing numbers rotate clockwise on the compass.

The wind causes gas particle systems move into the direction defined in WindDirection. However, it is disabled by default in each particle system. To enable it, change the value of the WindEffect flag to anything between 1-5 (0 is no effect). Increasing numbers cause the wind to have stronger effect on the corresponding particles.