ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Deployer: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Marshall (talk | contribs)
Reworded and added some 'see also' links
Testid123 (talk | contribs)
mNo edit summary
Line 11: Line 11:


The infantry [[Sequence]] used by this [[InfantryType]] should specify the [[SHP]] file frames to use for its various deploy animations.
The infantry [[Sequence]] used by this [[InfantryType]] should specify the [[SHP]] file frames to use for its various deploy animations.
Because there is no logic <b>Deployer</b> used in water, so if [[InfantryTypes]] uses this tag in water (where the SHP frame is for land only) causes some weirdness.<br>
For example, "<b>GI</b> switches to weapons [[Secondary]] in the water."


==See Also==
==See Also==

Revision as of 07:17, 18 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Deployer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Specifies whether or not this InfantryType can deploy.

The infantry Sequence used by this InfantryType should specify the SHP file frames to use for its various deploy animations.

Because there is no logic Deployer used in water, so if InfantryTypes uses this tag in water (where the SHP frame is for land only) causes some weirdness.
For example, "GI switches to weapons Secondary in the water."


See Also