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Created, why wasn't it before? I can't make two "Applicable to"s to work because it applies to Animations and BuildingTypes, someone else should fix that. |
Added some new info. |
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Line 2: | Line 2: | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|ini=art}} | |files={{Categ|ini=art}} | ||
|types={{Categ|Animations}} | |types={{Categ|BuildingTypes}}, {{Categ|Animations}} | ||
|values={{Values|boolean}} | |values={{Values|boolean}} | ||
|default=no | |default=no | ||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
}} | }} | ||
States if | States if this [[BuildingTypes|building]] or [[animation]] lays flat on the ground. This flag helps the game's drawing logic in determining [[layer|layers]] and where to draw it. | ||
For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (although animation shadows don't work anyway). |
Revision as of 22:29, 26 February 2020
Flag: | Flat |
File(s): | art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes, Animations |
States if this building or animation lays flat on the ground. This flag helps the game's drawing logic in determining layers and where to draw it.
For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (although animation shadows don't work anyway).