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Flat
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| Flag: | Flat |
| File(s): | art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes, Projectiles and Animations |
Specifies whether or not this building's or animation's image lays flat on the ground.
Notes
Normally, the object's Z-axis extends in upward direction in 3D-space. If this flag is enabled, the Z-axis for this object is laid out "flat" in the northwest direction on the XY-plane of reference. The specific algorithm can be found in the coordinate system of this RA2DIY forum post.
Bugs/Side-Effects/Unexpected Limitations
On animations, this flag disables the animation's shadow[1].
Footnotes
- ↑ Note that in Tiberian Sun, animations cannot have shadows anyway. So it's irrelevant to this.
See Also
- DrawFlat - The effect is the same, but for OverlayTypes.