ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Flat
From ModEnc
Flag: | Flat |
File(s): | art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes, Animations |
States if this building or animation lays flat on the ground. This flag helps the game's drawing logic in determining layers and where to draw it.
For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (in TS animation shadows don't work anyway).
H=-9
The Tiled=yes tag destroys changes made to H values.
tag YDrawOffset can compensate for changed H values The value inside the YDrawOffset tag must be negative equal to the negative H value. Example: H=-9 YDrawOffset=-9
Note
Bugs/Side-Effects/Unexpected Limitations
If Projectile has Image=Voxel x any Then Voxel x have Flat=true in the Art.ini or Artmd.ini section will cause Voxel to not work efficiently
According to the video below