WeaponCount: Difference between revisions
m Fixed weird template argument issue. |
Updated the default value and the valid range, and added remarks about the valid values and a potential source of crashes. |
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Line 2: | Line 2: | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=unsigned integers | |values=unsigned integers, (0 to 18) | ||
|default= | |default=uninitialized (see below) | ||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | ||
|ra2=yes | |ra2=yes | ||
Line 13: | Line 13: | ||
In those cases, the game parses weapons specified by {{Tt|(Elite)Weapon''%d''=}} , where ''%d'' represents the number between 1 and {{f|WeaponCount}}, as opposed to {{Tt|(Elite)Primary/Secondary}} it loads normally. Then, {{Tt|(Elite)Weapon1}} is used as the default weapon instead of {{Tt|Primary}}. | In those cases, the game parses weapons specified by {{Tt|(Elite)Weapon''%d''=}} , where ''%d'' represents the number between 1 and {{f|WeaponCount}}, as opposed to {{Tt|(Elite)Primary/Secondary}} it loads normally. Then, {{Tt|(Elite)Weapon1}} is used as the default weapon instead of {{Tt|Primary}}. | ||
Values larger than {{tt|18}} are not allowed and will corrupt memory. | |||
{{Bugs}} | |||
The game does not initialize this to a constant value. If this tag is not defined, random garbage in memory is used as weapon count, which can lead to desyncs, crashes during loading time, or -- in the worst case -- appear to be working. If {{f|TurretCount}} is greater than {{tt|0}}, set this value, too. |
Latest revision as of 03:28, 20 August 2015
Flag: | WeaponCount |
File(s): | Rules(md).ini |
Values: | unsigned integers, (0 to 18) |
Default: | uninitialized (see below) |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies the amount of weapons this object has. Used for special weapon systems, for example, turret-changers (Gunner=yes), charge turrets (IsChargeTurret=yes), or gattling logic (IsGattling=yes).
In those cases, the game parses weapons specified by (Elite)Weapon%d= , where %d represents the number between 1 and WeaponCount, as opposed to (Elite)Primary/Secondary it loads normally. Then, (Elite)Weapon1 is used as the default weapon instead of Primary.
Values larger than 18 are not allowed and will corrupt memory.
Bugs/Side-Effects/Unexpected Limitations
The game does not initialize this to a constant value. If this tag is not defined, random garbage in memory is used as weapon count, which can lead to desyncs, crashes during loading time, or -- in the worst case -- appear to be working. If TurretCount is greater than 0, set this value, too.