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Artillary: Difference between revisions
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m Oops. I shouldn't rush things. |
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<i>'''Note''': This tag '''is''' valid despite the spelling error. Using 'Artillery' instead of 'Artillary' will not work.</i> | <i>'''Note''': This tag '''is''' valid despite the spelling error. Using 'Artillery' instead of 'Artillary' will not work.</i> | ||
{{bugs}} | |||
In {{ts}} and {{fs}}, there is a sequencing bug here which can cause graphical discrepancies when the unit is undeploying from structure form back to vehicle form: | |||
* step 1: the undeploy anim plays (i.e. the deploying anim but in reverse) until it is done | |||
* step 2: the base structure are is shown again | |||
* step 3: the building turret returns to its neutral position (pointing top-right by default); for a low ROT, this could take a while | |||
* step 4: the structure object turns into an unit object | |||
In {{ts}} this is particularly visible on the Nod Artillery unit when it undeploys: | |||
* the undeploy anim will play, where the Artillery piece pulls the outrigger legs back into its body | |||
* it then reverts to the normal "deployed artillery" structure image - which shows the outrigger legs back out again - while the turret turns back to its neutral orientation | |||
* ...and then only does it turn into a vehicle. |
Revision as of 22:54, 5 March 2023
Flag: | Artillary |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | 0 |
Applicable to: | BuildingTypes |
This flag acts similar to TickTank and IsJuggernaut as they control the direction a unit will turn to before deploying into a structure. When enabled on a BuildingType, any unit that deploys into said building will turn to face the Nort-East direction before deploying.
Note: This tag is valid despite the spelling error. Using 'Artillery' instead of 'Artillary' will not work.
Bugs/Side-Effects/Unexpected Limitations
In Tiberian Sun and Firestorm, there is a sequencing bug here which can cause graphical discrepancies when the unit is undeploying from structure form back to vehicle form:
- step 1: the undeploy anim plays (i.e. the deploying anim but in reverse) until it is done
- step 2: the base structure are is shown again
- step 3: the building turret returns to its neutral position (pointing top-right by default); for a low ROT, this could take a while
- step 4: the structure object turns into an unit object
In Tiberian Sun this is particularly visible on the Nod Artillery unit when it undeploys:
- the undeploy anim will play, where the Artillery piece pulls the outrigger legs back into its body
- it then reverts to the normal "deployed artillery" structure image - which shows the outrigger legs back out again - while the turret turns back to its neutral orientation
- ...and then only does it turn into a vehicle.