OmniCrusher: Difference between revisions
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This {{f|OmniCrusher|link}} should best have the tag {{f|OmniCrushResistant|yes|link}} set, to prevent two of the same type trying to crush each other. | This {{f|OmniCrusher|link}} should best have the tag {{f|OmniCrushResistant|yes|link}} set, to prevent two of the same type trying to crush each other. | ||
In fact, the reason why it can ignore {{f|Crushable|no|link}} is because it only follows the setting of {{f|OmniCrushResistant|yes|link}}, rather than having a "higher-level crush"<br> | |||
for example: <br> | |||
{{f|Crusher|yes|link}} & {{f|OmniCrusher|yes|link}} vehicles can take effect on a {{f|Crushable|yes|link}} & {{f|OmniCrushResistant|yes|link}} vehicle | |||
{{Bugs}} | |||
It should be noted that {{f|OmniCrushResistant|yes|link}} can only be used for [[VehicleType]], so for [[InfantryType]], it is equivalent to always being {{f|OmniCrushResistant|no|link}}, which means it will always be crushed by {{f|OmniCrusher|yes|link}} vehicles. | |||
==See also== | ==See also== | ||
*[[Who crushes whom]] | *[[Who crushes whom]] |
Revision as of 07:34, 20 July 2024
Flag: | OmniCrusher |
File(s): | Rulesmd.ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | VehicleTypes |
Specifies whether this VehicleType can crush other objects, including those labeled Crushable=no. Also apparently makes the vehicle approach mobile targets while firing its weapons at them in an attempt to crush them, rather than fire from stand-off range as normal units do, when ordered to attack.
This OmniCrusher should best have the tag OmniCrushResistant=yes set, to prevent two of the same type trying to crush each other.
In fact, the reason why it can ignore Crushable=no is because it only follows the setting of OmniCrushResistant=yes, rather than having a "higher-level crush"
for example:
Crusher=yes & OmniCrusher=yes vehicles can take effect on a Crushable=yes & OmniCrushResistant=yes vehicle
Bugs/Side-Effects/Unexpected Limitations
It should be noted that OmniCrushResistant=yes can only be used for VehicleType, so for InfantryType, it is equivalent to always being OmniCrushResistant=no, which means it will always be crushed by OmniCrusher=yes vehicles.