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Difference between revisions of "WalkRate"

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|yr=yes
 
|yr=yes
 
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Specifies the animation rate for moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback. Cannot be <tt>0</tt> or lower. Can be specified for both SHP based and voxel based units.<br>
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The animation also plays with this rate when a {{f|HoverAttack|link}} VehicleType has a target and it isn't deployed.<br>
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The animation does not play in case the unit is warping in from a chrono-move or being warped out by {{f|Temporal|link}} weapons, or when attacked by {{f|IsLocomotor|link}} weapons.<br>
  
Specifies the animation rate for moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback. Cannot be <tt>0</tt> or lower. Can be specified for both SHP based and voxel based units.
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{{Bugs}}
 
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*If '''WalkRate=0''' you will get [[IE]] ;for YR {{f|IE|004DA90E|link}}
The animation also plays with this rate when a {{f|HoverAttack|link}} VehicleType has a target and it isn't deployed.
 
 
 
The animation does not play in case the unit is warping in from a chrono-move or being warped out by {{f|Temporal|link}} weapons, or when attacked by {{f|IsLocomotor|link}} weapons.
 

Latest revision as of 17:25, 31 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WalkRate
File(s): rules(md).ini.
Values: integer
Default: 1
Applicable to: TechnoTypes


Specifies the animation rate for moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback. Cannot be 0 or lower. Can be specified for both SHP based and voxel based units.
The animation also plays with this rate when a HoverAttack VehicleType has a target and it isn't deployed.
The animation does not play in case the unit is warping in from a chrono-move or being warped out by Temporal weapons, or when attacked by IsLocomotor weapons.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations