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{{Flag
{{Flag
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|types={{Categ|VehicleTypes}}
|types={{Categ|VehicleTypes}}
|values=boolean
|values={{values|Booleans}}
|default=no
|default=no
|yr=yes
|yr=yes

Revision as of 15:37, 7 June 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsSimpleDeployer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Specifies whether or not this object is allowed to deploy to change its weapon (specified by the DeployFireWeapon tag on the unit) and its Image (taken from the unit specified by the UnloadingClass tag). If specified, the the game will also play DeployingAnim when the unit is ordered to deploy or undeploy. The unit will also be unable to move in this form, until ordered to deploy again.

Additionally, if the unit is has JumpJet=yes set, it will first turn to face the direction specified by [AudioVisual]PoseDir=, and land to deploy only after.

Notes

  • If the original vehicle has Turret=yes, but the UnloadingClass does not, the game will still try to look for a turret graphic when the unit deploys, and will use an invisible turret if it won't find one.
  • If the original vehicle has Turret=no, but the UnloadingClass has Turret=yes, the new turret image will still get loaded, but the unit itself will turn to face the target, with the turret fixed on facing the unit's front.