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IgnoresFirestorm: Difference between revisions

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Line 7: Line 7:
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ra2=no
|ra2=yes
|yr=no
|yr=yes
|ra2obsolete=yes
|ra2obsolete=yes
}}
}}

Latest revision as of 21:07, 5 April 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IgnoresFirestorm
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles and TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

Logic related to IgnoresFirestorm, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Whether or not this unit, aircraft, infantry, or projectile ignores active FirestormWall=yes sections. If no, the object is destroyed when it comes in contact with the Firestorm, otherwise it is allowed to pass unharmed.

This tag is parsed in Red Alert 2 and Yuri's Revenge, but as Firestorm Walls cannot be activated, it serves no purpose.

See also