ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

IonCannonWarhead: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Mevitar (talk | contribs)
mNo edit summary
Mevitar (talk | contribs)
No edit summary
Line 13: Line 13:
}}
}}


Specifies the [[warhead]] used by a Super Weapon with {{f|Type|IonCannon|link}}. This warhead will also automatically destroy any bridge sections it affects, ignoring the amount of damage dealt or any other warhead settings.
Specifies the [[warhead]] used by a Super Weapon with {{f|Type|IonCannon|link}}. Several hardcoded behaviors will also apply to this [[warhead]] regardless of how it is used:
* The game will always draw the last animation from the {{f|SplashList|link}} when this [[warhead]] hits a water tile.
* Any bridge hit will get immediately destroyed, ignoring {{f|DestroyableBridges|no|link}} and the {{f|BridgeStrength|link}} value.


== Notes ==
== Notes ==
The game automatically adds the warhead specified here to the warhead list.
The game automatically adds the warhead specified here to the warhead list.

Revision as of 17:57, 9 August 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonCannonWarhead
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Warheads)
Default: none
Applicable to: CombatDamage


Specifies the warhead used by a Super Weapon with Type=IonCannon. Several hardcoded behaviors will also apply to this warhead regardless of how it is used:

Notes

The game automatically adds the warhead specified here to the warhead list.