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DeployFire: Difference between revisions
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|ares=yes | |ares=yes | ||
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Can be set to 'yes' or 'no' and determines if this unit can be given the 'deploy' order, which will cause it to fire the weapon determined by {{Tt|[[DeployFireWeapon]]}} at the ground underneath itself. | Can be set to 'yes' or 'no' and determines if this unit can be given the 'deploy' order, which will cause it to fire the weapon determined by {{Tt|[[DeployFireWeapon]]}} at the ground underneath itself. | ||
==Notes== | ==Notes== | ||
* For infantry units, the ART(MD).INI sequence should also specify which frames of its image sequence are to be used when it is deployed. If this is omitted, the unit will be unable to deploy if ordered to. | * For infantry units, the ART(MD).INI sequence should also specify which frames of its image sequence are to be used when it is deployed. If this is omitted, the unit will be unable to deploy if ordered to. | ||
*For Ra2 This tag cannot be used with [[VehicleTypes]] | |||
==See also== | ==See also== | ||
* [[IsSimpleDeployer]] | * [[IsSimpleDeployer]] |
Revision as of 08:33, 7 October 2024
Flag: | DeployFire |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 1 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Can be set to 'yes' or 'no' and determines if this unit can be given the 'deploy' order, which will cause it to fire the weapon determined by DeployFireWeapon at the ground underneath itself.
Notes
- For infantry units, the ART(MD).INI sequence should also specify which frames of its image sequence are to be used when it is deployed. If this is omitted, the unit will be unable to deploy if ordered to.
- For Ra2 This tag cannot be used with VehicleTypes