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AnimActive: Difference between revisions
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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0,0,0 |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} {{H..." |
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Line 2: | Line 2: | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Art(md).ini}} | |files={{Categ|Art(md).ini}} | ||
|values={{Values| | |values={{Values|unsigned integers}} | ||
|default=0,0,0 | |default=0,0,0 | ||
|types=[[BuildingTypes]] | |types=[[BuildingTypes]] |
Latest revision as of 11:19, 10 November 2018
Flag: | AnimActive |
File(s): | Art(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0,0,0 |
Applicable to: | BuildingTypes |
This flag is an old leftover from early TS development, where all art related to a building was still packed into a single shape file like in TD and RA1. Basically, it specifies which frames to play when the building is "active".
The format is AnimActive=A,B,C where
- A = index of the first frame to play - 1
- B = number of frames to play + 2
- C = frame rate (contrary to Rate, smaller means faster)
Bugs
Damage frames are displayed incorrectly.