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==On Tiberiums== | |||
== | |||
==Warheads== | {{Flag | ||
Specifies the | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|int}} | |||
|types={{Categ|Tiberiums}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the spread rate, in frames, of this [[Tiberiums|Tiberium/ore type]]. In other words, this flag determines the delay between each spread check. Once this many frames has passed, each [[OverlayTypes]] instance of this Tiberium type [[SpreadPercentage|will roll a dice]] to determine if they will actually spread. The global flag [[TiberiumSpreads]] can be used to disable spread for all Tiberium types for a particular game or map. | |||
==On Warheads== | |||
{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|int}} | |||
|default=1 | |||
|types={{Categ|Warheads}} | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ra2obsolete=yes | |||
}} | |||
Specifies the radius, in pixels<ref>In {{ts}}, this is measured horizontally due to the pseudo-isometric perspective of the game.</ref>, of each damage falloff step of this warhead. This is measured from the point of impact outwards, in a circle. In effect, the warhead itself forms the epicenter of the explosion. | |||
==See Also== | |||
* [[Damage calculation over area]] – for a more in-depth look at how damage falloff works. | |||
* [[CellSpread]] – the successor to Spread in {{ra2}}. | |||
===Notes=== | |||
<references/> |
Revision as of 11:15, 20 April 2020
On Tiberiums
Flag: | Spread |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Applicable to: | Tiberiums |
Specifies the spread rate, in frames, of this Tiberium/ore type. In other words, this flag determines the delay between each spread check. Once this many frames has passed, each OverlayTypes instance of this Tiberium type will roll a dice to determine if they will actually spread. The global flag TiberiumSpreads can be used to disable spread for all Tiberium types for a particular game or map.
On Warheads
Flag: | Spread |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 1 |
Applicable to: | Warheads |
Logic related to Spread, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Specifies the radius, in pixels[1], of each damage falloff step of this warhead. This is measured from the point of impact outwards, in a circle. In effect, the warhead itself forms the epicenter of the explosion.
See Also
- Damage calculation over area – for a more in-depth look at how damage falloff works.
- CellSpread – the successor to Spread in Red Alert 2.
Notes
- ↑ In Tiberian Sun, this is measured horizontally due to the pseudo-isometric perspective of the game.