ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "BridgeStrength"
From ModEnc
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− | Bridge tiles are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes. | + | Bridge [[TileSets|tiles]] and [[OverlayTypes|overlay]] are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes. Each bridge segment has a chance of collapsing after receiving damage, calculated as follows: |
+ | |||
+ | ([[Damage]] vs. [[verses|heavy]] armor / BridgeStrength) × 100% | ||
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+ | Furthermore, only damage from warheads with {{f|Wall|yes|link}} is taken into consideration. | ||
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+ | == See Also == | ||
+ | * [[DestroyableBridges]] |
Latest revision as of 23:30, 7 June 2024
Flag: | BridgeStrength |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 ? |
Applicable to: | CombatDamage |
Bridge tiles and overlay are assumed to have Armor=none and this much Strength for damage calculation purposes. Each bridge segment has a chance of collapsing after receiving damage, calculated as follows:
(Damage vs. heavy armor / BridgeStrength) × 100%
Furthermore, only damage from warheads with Wall=yes is taken into consideration.