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Actions (maps)/TSFS/060 106: Difference between revisions
< Actions (maps) | TSFS
Corrected description and params of action 105 |
Corrections |
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Line 362: | Line 362: | ||
|- | |- | ||
| rowspan=2 | {{Tt|88}} | | rowspan=2 | {{Tt|88}} | ||
| {{Tt|Particle Anim At}} | | {{Tt|Particle System Anim At}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | | | style="text-align: center;" | ParticleSystem# | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 371: | Line 371: | ||
| style="text-align: center;" | Waypoint | | style="text-align: center;" | Waypoint | ||
|- | |- | ||
| colspan=9 | Spawn particle P2 at waypoint P7 | | colspan=9 | Spawn particle system P2 (0-based index) at waypoint P7 | ||
|- | |- | ||
| rowspan=2 | {{Tt|89}} | | rowspan=2 | {{Tt|89}} | ||
| {{Tt|Remove Particle Anim At}} | | {{Tt|Remove Particle System Anim At}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Waypoint | |||
|- | |- | ||
| colspan=9 | Remove all | | colspan=9 | Remove all particle system from waypoint P7 | ||
|- style="background: #ddd; border: 1px solid #000; border-width: 1px 0;" | |- style="background: #ddd; border: 1px solid #000; border-width: 1px 0;" | ||
! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | ! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | ||
Line 400: | Line 400: | ||
| {{Tt|Lightning Strike At}} | | {{Tt|Lightning Strike At}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Waypoint | |||
|- | |- | ||
| colspan=9 | A single Ion Storm lightning bolt strikes at waypoint | | colspan=9 | A single Ion Storm lightning bolt strikes at waypoint P7 | ||
|- | |- | ||
| rowspan=2 | {{Tt|91}} | | rowspan=2 | {{Tt|91}} | ||
Line 448: | Line 448: | ||
| {{Tt|Ion Cannon Strike}} | | {{Tt|Ion Cannon Strike}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Waypoint | |||
|- | |- | ||
| colspan=9 | Fires Ion-Cannon at waypoint | | colspan=9 | Fires Ion-Cannon at waypoint P7 | ||
|- | |- | ||
| rowspan=2 | {{Tt|95}} | | rowspan=2 | {{Tt|95}} | ||
Line 472: | Line 472: | ||
| {{Tt|Chem Missile strike}} | | {{Tt|Chem Missile strike}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Waypoint | |||
|- | |- | ||
| colspan=9 | Fires Chemical missile at waypoint | | colspan=9 | Fires Chemical missile at waypoint P7 | ||
|- | |- | ||
| rowspan=2 | {{Tt|97}} | | rowspan=2 | {{Tt|97}} |
Revision as of 05:28, 1 September 2020
Code 1 | Action | Parameter types | ||||||
---|---|---|---|---|---|---|---|---|
#1 (P1) | #2 (P2) | #3 (P3) | #4 (P4) | #5 (P5) | #6 (P6) | #7 (P7) | ||
60 | Sell Building | 0 | 0 | 0 | 0 | 0 | 0 | A |
Attached building is sold | ||||||||
61 | Turn Off Building | 0 | 0 | 0 | 0 | 0 | 0 | A |
Attached building is turned off | ||||||||
62 | Turn On Building | 0 | 0 | 0 | 0 | 0 | 0 | A |
Attached building is turned on | ||||||||
63 | Apply 100 Damage | 0 | Waypoint# | 0 | 0 | 0 | 0 | A |
Detonates an explosion of [HE] warhead (with 100 points of Damage) at waypoint P2 | ||||||||
64 | Small Light Flash | 0 | Waypoint# | 0 | 0 | 0 | 0 | A |
Shows a small light flash at waypoint P2 | ||||||||
65 | Medium Light Flash | 0 | Waypoint# | 0 | 0 | 0 | 0 | A |
Shows a medium light flash at waypoint P2 | ||||||||
66 | Large Light Flash | 0 | Waypoint# | 0 | 0 | 0 | 0 | A |
Shows a large light flash at waypoint P2 | ||||||||
67 | Announce Win | 0 | 0 | 0 | 0 | 0 | 0 | A |
EVA announcement that the player has won | ||||||||
68 | Announce Lose | 0 | 0 | 0 | 0 | 0 | 0 | A |
EVA announcement that the player has lost | ||||||||
69 | Force End | 0 | 0 | 0 | 0 | 0 | 0 | A |
Forces end of scenario | ||||||||
70 | Destroy Tag | 3 | Tag ID | 0 | 0 | 0 | 0 | A |
Destroy tag P2 and all attached triggers | ||||||||
71 | Set Ambient Step | 0 | Number3 | 0 | 0 | 0 | 0 | A |
Sets ambient light fade step value to P2 | ||||||||
72 | Set Ambient Rate | 0 | Number3 | 0 | 0 | 0 | 0 | A |
Sets ambient light fade rate to P2 | ||||||||
73 | Set Ambient Light | 0 | Number | 0 | 0 | 0 | 0 | A |
Sets ambient light to level P2 | ||||||||
74 | AI Triggers Begin | 0 | House# | 0 | 0 | 0 | 0 | A |
Start AI triggers for house P2 | ||||||||
Code 1 | Action | Parameter types | ||||||
#1 (P1) | #2 (P2) | #3 (P3) | #4 (P4) | #5 (P5) | #6 (P6) | #7 (P7) | ||
75 | AI Triggers Stop | 0 | House# | 0 | 0 | 0 | 0 | A |
Stop AI triggers for house P2 | ||||||||
76 | Ratio of AI Trigger Teams | 0 | Number | 0 | 0 | 0 | 0 | A |
AI percentage of teams created for AI triggers (P2% are created for AI Triggers, (100-P2)% are for other teams) | ||||||||
77 | Ratio of Team Aircraft | 0 | Number | 0 | 0 | 0 | 0 | A |
AI percentage of aircraft created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams) | ||||||||
78 | Ratio of Team Infantry | 0 | Number | 0 | 0 | 0 | 0 | A |
AI percentage of infantry created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams) | ||||||||
79 | Ratio of Team Units | 0 | Number | 0 | 0 | 0 | 0 | A |
AI percentage of units created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams) | ||||||||
80 | Reinforcement Team At | 1 | TeamType ID | 0 | 0 | 0 | 0 | Waypoint |
Create reinforcement team P2 at waypoint P7. | ||||||||
81 | Wakeup Self | 0 | 0 | 0 | 0 | 0 | 0 | A |
Breaks attached object out of sleep or harmless mode so as to enter guard mode | ||||||||
82 | Wakeup All Sleepers | 0 | 0 | 0 | 0 | 0 | 0 | A |
Breaks all HOUSE's units out of sleep mode | ||||||||
83 | Wakeup All Harmless | 0 | 0 | 0 | 0 | 0 | 0 | A |
Breaks all HOUSE's units out of harmless mode | ||||||||
84 | Wakeup Group | 0 | Group | 0 | 0 | 0 | 0 | A |
Wakeup all HOUSE's units which (as received from their TaskForce) belong to group P2 | ||||||||
85 | Vein Growth | 0 | 0/1 = no/yes | 0 | 0 | 0 | 0 | A |
Sets whether the Veins grow or not | ||||||||
86 | Tiberium Growth | 0 | 0/1 = no/yes | 0 | 0 | 0 | 0 | A |
Sets whether Tiberium grows or not | ||||||||
87 | Ice Growth | 0 | 0/1 = no/yes | 0 | 0 | 0 | 0 | A |
Sets whether ice grows or not | ||||||||
88 | Particle System Anim At | 0 | ParticleSystem# | 0 | 0 | 0 | 0 | Waypoint |
Spawn particle system P2 (0-based index) at waypoint P7 | ||||||||
89 | Remove Particle System Anim At | 0 | 0 | 0 | 0 | 0 | 0 | Waypoint |
Remove all particle system from waypoint P7 | ||||||||
Code 1 | Action | Parameter types | ||||||
#1 (P1) | #2 (P2) | #3 (P3) | #4 (P4) | #5 (P5) | #6 (P6) | #7 (P7) | ||
90 | Lightning Strike At | 0 | 0 | 0 | 0 | 0 | 0 | Waypoint |
A single Ion Storm lightning bolt strikes at waypoint P7 | ||||||||
91 | Go Berzerk | 0 | 0 | 0 | 0 | 0 | 0 | A |
Attached object goes berzerk (only works on Cyborg=yes infantry) | ||||||||
92 | Activate Firestorm | 0 | 0 | 0 | 0 | 0 | 0 | A |
Activates HOUSE's firestorm defense | ||||||||
93 | Deactivate Firestorm | 0 | 0 | 0 | 0 | 0 | 0 | A |
Deactivates HOUSE's firestorm defense | ||||||||
94 | Ion Cannon Strike | 0 | 0 | 0 | 0 | 0 | 0 | Waypoint |
Fires Ion-Cannon at waypoint P7 | ||||||||
95 | Nuke Strike | 0 | 0 | 0 | 0 | 0 | 0 | Waypoint |
Fires a Nuclear Missile (Multi Missile) at waypoint P7 | ||||||||
96 | Chem Missile strike | 0 | 0 | 0 | 0 | 0 | 0 | Waypoint |
Fires Chemical missile at waypoint P7 | ||||||||
97 | Toggle Train Cargo | 0 | 0 | 0 | 0 | 0 | 0 | A |
Toggles state of [Basic]→TrainCrate | ||||||||
98 | Play Sound Effect Random | 0 | Sound# | 0 | 0 | 0 | 0 | A |
Plays sound P2 at random waypoint | ||||||||
99 | Play Sound Effect At | 0 | Sound# | 0 | 0 | 0 | 0 | Waypoint |
Plays sound effect P2 at waypoint P7 | ||||||||
100 | Play Ingame Movie | 0 | Movie# | 0 | 0 | 0 | 0 | A |
Displays movie P2 in the minimap window. Player still has control of interface and units | ||||||||
101 | Flash Team | 4 | TeamType ID | 0 | 0 | 0 | 0 | Duration |
Flash team P2 for the duration (in frames) specified in P7 | ||||||||
102 | Disable Speech | 0 | 0 | 0 | 0 | 0 | 0 | A |
Disables EVA announcements. | ||||||||
103 | Enable Speech | 0 | 0 | 0 | 0 | 0 | 0 | A |
Enables EVA announcements. | ||||||||
104 | Set Team ID | 0 | Group | 0 | 0 | 0 | 0 | A |
Assigns all attached objects to Group P2. | ||||||||
105 | Talk Bubble | 4 | TeamType ID | 0 | 0 | 0 | 0 | Frame |
Displays talk bubble frame P7 (1-based index) over each member of TeamType P2 | ||||||||
Code 1 | Action | Parameter types | ||||||
#1 (P1) | #2 (P2) | #3 (P3) | #4 (P4) | #5 (P5) | #6 (P6) | #7 (P7) |