ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
VoiceEnter: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 9: | Line 9: | ||
}} | }} | ||
Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where {{f|VoiceCapture|link}} or {{f|VoiceSpecialAttack|link}} is used instead. If this value is not set or it is invalid, {{f|VoiceMove|link}} is used instead. | Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where {{f|VoiceCapture|link}} or {{f|VoiceSpecialAttack|link}} is used instead). If this value is not set or it is invalid, {{f|VoiceMove|link}} is used instead. | ||
=See also= | =See also= | ||
* {{f|VoiceCapture|link}} | * {{f|VoiceCapture|link}} | ||
* {{f|VoiceSpecialAttack|link}} | * {{f|VoiceSpecialAttack|link}} |
Revision as of 12:03, 4 May 2022
Flag: | VoiceEnter |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Sound Entries) |
Default: | <none> |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where VoiceCapture or VoiceSpecialAttack is used instead). If this value is not set or it is invalid, VoiceMove is used instead.