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If [[Projectile]] has '''Image=Voxel x''' any Then '''Voxel x''' have '''Flat=true''' in the '''[[Art.ini]]''' or '''[[Artmd.ini]]''' section will cause Voxel to not work efficiently | If [[Projectile]] has '''Image=Voxel x''' any Then '''Voxel x''' have '''Flat=true''' in the '''[[Art.ini]]''' or '''[[Artmd.ini]]''' section will cause Voxel to not work efficiently | ||
Revision as of 04:49, 27 July 2024
Flag: | Flat |
File(s): | art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes, Animations |
States if this building or animation lays flat on the ground. This flag helps the game's drawing logic in determining layers and where to draw it.
For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (in TS animation shadows don't work anyway).
Bugs/Side-Effects/Unexpected Limitations
If Projectile has Image=Voxel x any Then Voxel x have Flat=true in the Art.ini or Artmd.ini section will cause Voxel to not work efficiently
According to the video below