MindControl: Difference between revisions
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Note that {{f|MindControl|yes|link}} warheads will cause an [[Internal Error]] when detonated if any of the following conditions are true: | Note that {{f|MindControl|yes|link}} warheads will cause an [[Internal Error]] when detonated if any of the following conditions are true: | ||
*Firing weapon is a shrapnel weapon. | *Firing weapon is a shrapnel weapon and [[DeathWeapon]]. | ||
*Firing weapon is an urban combat weapon (fired from an occupied building). | *Firing weapon is an urban combat weapon (fired from an occupied building). | ||
*Firing weapon is a secondary weapon. ;(The problem was resolved by adding <b><u><font style="color:blue">MindControl=yes</font></u></b> to the warhead of<b><u>[[Primary]]</u></b> and <b><u>[[ElitePrimary]]</u></b>) | *Firing weapon is a secondary weapon. ;(The problem was resolved by adding <b><u><font style="color:blue">MindControl=yes</font></u></b> to the warhead of<b><u>[[Primary]]</u></b> and <b><u>[[ElitePrimary]]</u></b>) |
Revision as of 11:59, 16 July 2024
Flag: | MindControl |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Warheads |
If set, this warhead will mind-control the target instead of inflicting damage. The effect is instant, and ignores whether the weapon actually hit the target or not. Objects that have ImmuneToPsionics=yes are completely immune, and cannot be targeted.
The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one.
Note that MindControl=yes warheads will cause an Internal Error when detonated if any of the following conditions are true:
- Firing weapon is a shrapnel weapon and DeathWeapon.
- Firing weapon is an urban combat weapon (fired from an occupied building).
- Firing weapon is a secondary weapon. ;(The problem was resolved by adding MindControl=yes to the warhead ofPrimary and ElitePrimary)
In Yuri's Revenge
The Damage value of the weapon defines how many objects total can be controlled by the firer. Values greater than 1 prevent previously established mind-control links from being lost. Because of that, after reaching the limit, no new object can be controlled until at least one of the old ones is destroyed.
Bugs/Side-Effects/Unexpected Limitations
The game only checks the Primary weapon for MindControl=yes warhead (giving it to a Secondary causes an Internal Error). Furthermore, changing Damage on ElitePrimary doesn't affect how many objects can be controlled - only Primary is checked.
- ForRa2 Cannot be hypnotizedBuildingTypes ฺBut attacks BuildingTypesthings withSecondary.