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Difference between revisions of "OmniCrusher"

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m (Reverted edits by DeathFish (talk) to last revision by 24.134.177.153)
(A problem, but multiple tests have failed to reproduce it, and old data also shows that it does not exist. Therefore, it has been removed)
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This {{f|OmniCrusher|link}} should best have the tag {{f|OmniCrushResistant|yes|link}} set, to prevent two of the same type trying to crush each other.
 
This {{f|OmniCrusher|link}} should best have the tag {{f|OmniCrushResistant|yes|link}} set, to prevent two of the same type trying to crush each other.
  
 +
In fact, the reason why it can ignore {{f|Crushable|no|link}} is because it only follows the setting of {{f|OmniCrushResistant|yes|link}}, rather than having a "higher-level crush"<br>
 +
for example: <br>
 +
{{f|Crusher|yes|link}} & {{f|OmniCrusher|yes|link}} vehicles can take effect on a {{f|Crushable|yes|link}} & {{f|OmniCrushResistant|yes|link}} vehicle
  
 
==See also==
 
==See also==
 
*[[Who crushes whom]]
 
*[[Who crushes whom]]

Revision as of 09:39, 20 July 2024

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Flag: OmniCrusher
File(s): Rulesmd.ini
Values: boolean
Special Values: None
Default: no
Applicable to: VehicleTypes


Specifies whether this VehicleType can crush other objects, including those labeled Crushable=no. Also apparently makes the vehicle approach mobile targets while firing its weapons at them in an attempt to crush them, rather than fire from stand-off range as normal units do, when ordered to attack.

This OmniCrusher should best have the tag OmniCrushResistant=yes set, to prevent two of the same type trying to crush each other.

In fact, the reason why it can ignore Crushable=no is because it only follows the setting of OmniCrushResistant=yes, rather than having a "higher-level crush"
for example:
Crusher=yes & OmniCrusher=yes vehicles can take effect on a Crushable=yes & OmniCrushResistant=yes vehicle

See also