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DetailMinFrameRateNormal: Difference between revisions
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Negative values from -1 to -6 will cause [[Animations]] to flicker strangely. (Negative values greater than -6 [[Animations]] Some things will not play) | Negative values from -1 to -6 will cause [[Animations]] to flicker strangely. (Negative values greater than -6 [[Animations]] Some things will not play) | ||
==Note== | ==Note== | ||
It is recommended to use <b>DetailMinFrameRateNormal=0</b> no matter how slow your game is. But those animations will play smoothly | It is recommended to use <b>DetailMinFrameRateNormal=0</b> no matter how slow your game is. But those animations will play smoothly. | ||
==See also== | ==See also== | ||
*[[Detail Level System|Detail Level System]] | *[[Detail Level System|Detail Level System]] | ||
* {{f|DetailMinFrameRateMovie|link}} | * {{f|DetailMinFrameRateMovie|link}} | ||
* {{f|DetailBufferZoneWidth|link}} | * {{f|DetailBufferZoneWidth|link}} |
Revision as of 12:24, 30 September 2024
Flag: | DetailMinFrameRateNormal |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Special Values: | -1 to -6 |
Default: | ? |
Applicable to: | AudioVisual |
If frame rate of the game (in frames per second) drops below this value and no in-game movies are playing, the game will automatically switch to the lowest visual detail level setting.
Negative values from -1 to -6 will cause Animations to flicker strangely. (Negative values greater than -6 Animations Some things will not play)
Note
It is recommended to use DetailMinFrameRateNormal=0 no matter how slow your game is. But those animations will play smoothly.