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Difference between revisions of "PermaControlledAnimationType"

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m (If this tag does not exist, there will be no animation, and there will be no default use of a specific animation.)
m
Line 3: Line 3:
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=Strings (names of [[Animations]])
 
|values=Strings (names of [[Animations]])
|default=none
+
|default=none <font color="red">(Not using any Animation Will result in no Animation So this tag will be useless.)</font>
 
|types={{Categ|CombatDamage}}
 
|types={{Categ|CombatDamage}}
 
|yr=yes
 
|yr=yes
 
}}
 
}}
 
This defines the animation to display on objects which are permanently mind controlled. The animation must be from the [Animations] list and be defined in ART.INI.<br />(Yuri's Revenge Only)
 
This defines the animation to display on objects which are permanently mind controlled. The animation must be from the [Animations] list and be defined in ART.INI.<br />(Yuri's Revenge Only)

Revision as of 01:59, 9 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PermaControlledAnimationType
File(s): Rules(md).ini
Values: Strings (names of Animations)
Default: none (Not using any Animation Will result in no Animation So this tag will be useless.)
Applicable to: CombatDamage


This defines the animation to display on objects which are permanently mind controlled. The animation must be from the [Animations] list and be defined in ART.INI.
(Yuri's Revenge Only)