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Difference between revisions of "ChronoDelay"

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|values={{Values|integer}}
 
|values={{Values|integer}}
 
|default=60
 
|default=60
|types={{categ|s}}
+
|types={{categ|general}}
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
 
}}
 
}}
 
The delay, in frames, that units remain 'static' after teleporting by any method.
 
The delay, in frames, that units remain 'static' after teleporting by any method.

Latest revision as of 12:19, 27 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ChronoDelay
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 60
Applicable to: general


The delay, in frames, that units remain 'static' after teleporting by any method.