ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

LeaveRubble: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Testid123 (talk | contribs)
mNo edit summary
Testid123 (talk | contribs)
mNo edit summary
 
Line 8: Line 8:
|yr=yes
|yr=yes
}}
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines if this BuildingTypes leaves residual rubble on the map (which can be traversed by units). Adding this to any structure will not work - the logic for this relies on the third frame of the structure's SHP image being the image used for the rubble '''(that frame is also drawn in a different palette than the structure itself)''' so check the SHP first or edit the third frame.
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines if this [[BuildingTypes]] leaves residual rubble on the map (which can be traversed by units). Adding this to any structure will not work - the logic for this relies on the third frame of the structure's SHP image being the image used for the rubble '''(that frame is also drawn in a different palette than the structure itself)''' so check the SHP first or edit the third frame.


==Note==
==Note==
*If you want this tag to work Regardless of conditions, use the [[Rubble]] tag instead.
*If you want this tag to work Regardless of conditions, use the [[Rubble]] tag instead.

Latest revision as of 11:05, 6 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LeaveRubble
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and determines if this BuildingTypes leaves residual rubble on the map (which can be traversed by units). Adding this to any structure will not work - the logic for this relies on the third frame of the structure's SHP image being the image used for the rubble (that frame is also drawn in a different palette than the structure itself) so check the SHP first or edit the third frame.

Note

  • If you want this tag to work Regardless of conditions, use the Rubble tag instead.