ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
UnitsCostBonus: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|values={{Values|floats}} | |values={{Values|floats}} | ||
||default=1 | ||default=1.0 | ||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
|yr=yes | |yr=yes |
Revision as of 05:59, 2 January 2025
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | UnitsCostBonus |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | BuildingTypes |
UnitsCostBonus specifies a multiplier to the adjusted cost1 of VehicleTypes for the player that controls the BuildingTypes for which this flag is set. That BuildingType must also have FactoryPlant=yes set for the multiplier to take effect.
Footnotes
1 ↑ Adjusted cost is the Cost of the unit after all other multipliers.