ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "Explodes"
From ModEnc
m (Reverted edit of 85.255.114.133, changed back to last version by DCoder) |
(Rewrite) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
+ | |name={{PAGENAME}} | ||
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=boolean | ||
+ | |special=None | ||
+ | |default=no | ||
+ | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
+ | |games=[[TS]], [[RA2]], [[YR]] | ||
+ | }} | ||
== TS/FS == | == TS/FS == | ||
Is a special case. If set, <tt>Explodes</tt>=yes will cause the following effects: | Is a special case. If set, <tt>Explodes</tt>=yes will cause the following effects: | ||
− | *In case the object had a capability of storing Tiberium, it | + | *In case the object had a capability of storing Tiberium, it causes an explosion with damage proportional to the amount of Tiberium contained inside (my guess is <tt>amount of 'bails' loaded</tt> * [{{TTL|CombatDamage}}]{{TTL|TiberiumExplosionDamage}} , though that is unconfirmed). |
− | *Otherwise, it | + | *Otherwise, it deals as much damage as defined by [{{TTL|CombatDamage}}]{{TTL|AmmoCrateDamage}}=. |
== RA2/YR == | == RA2/YR == | ||
− | If set, | + | If set, it will force the object to fire its [[DeathWeapon]]= at itself when it gets killed/destroyed (by a non-Temporal warhead). In the event that [[DeathWeapon]] is undefined, it fires its [[Primary]]= weapon instead. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 12:10, 16 July 2006
Flag: | Explodes |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
TS/FS
Is a special case. If set, Explodes=yes will cause the following effects:
- In case the object had a capability of storing Tiberium, it causes an explosion with damage proportional to the amount of Tiberium contained inside (my guess is amount of 'bails' loaded * [[[:Template:TTL]]]Template:TTL , though that is unconfirmed).
- Otherwise, it deals as much damage as defined by [[[:Template:TTL]]]Template:TTL=.