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Difference between revisions of "UIName"
From ModEnc
EvilRenegade (talk | contribs) (Leaving out code-tags for now, will add them later - I'm mean, green and unseen anyway...) |
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− | + | {{Flag | |
+ | |name={{PAGENAME}} | ||
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=strings | ||
+ | |special=None | ||
+ | |default=none | ||
+ | |types={{Categ|General}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Countries}}, {{Categ|SuperWeaponTypes}} | ||
+ | |games=[[RA2]], [[YR]] | ||
+ | }} | ||
− | == | + | == On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types == |
+ | |||
+ | Specifies the (case-insensitive) name of the [[CSF]] string which contains this object's display name. | ||
+ | |||
+ | == In [{{TTL|General}}] == | ||
+ | Seems to have no effect. | ||
+ | |||
+ | ==Examples== | ||
+ | |||
+ | === #1 === | ||
[E1] | [E1] | ||
UIName=Name:E1 | UIName=Name:E1 | ||
Line 7: | Line 24: | ||
Meaning: If the game is in any situation asked to output the name of the unit "E1", it will respond with whatever is put in Name:E1 in ra2(md).csf - "GI", in this case. | Meaning: If the game is in any situation asked to output the name of the unit "E1", it will respond with whatever is put in Name:E1 in ra2(md).csf - "GI", in this case. | ||
+ | === #2 === | ||
+ | |||
+ | According to the example below, all [PTROOP] s will be named "Psi Commando" in the game. | ||
− | + | [[Image:csf.png]] |
Revision as of 15:20, 21 June 2006
Flag: | UIName |
File(s): | Rules(md).ini |
Values: | strings |
Special Values: | None |
Default: | none |
Applicable to: | General, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Countries, SuperWeaponTypes |
Contents
On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types
Specifies the (case-insensitive) name of the CSF string which contains this object's display name.
In [[[:Template:TTL]]]
Seems to have no effect.
Examples
#1
[E1] UIName=Name:E1
Meaning: If the game is in any situation asked to output the name of the unit "E1", it will respond with whatever is put in Name:E1 in ra2(md).csf - "GI", in this case.
#2
According to the example below, all [PTROOP] s will be named "Psi Commando" in the game.